I’m pretty blown away by the amount you managed to achieve in a week! It’s a pretty awesome experience all round.
It might of been because my monitor is ultrawide, but I did find there were a few puzzles that could have been made to feel a bit fairer if the field of view was a bit larger (or you could look ahead/below, etc.); especially where the jump is a bit floaty.
That said, I made it to the end and thought the voice-over was a good touch :)
The games is pretty challenging, and was really fun to explore around with the blocks... May be the 'view' might need a little touch up, since some parts were not visible.
-The world building, music, and voice acting are all fantastic. The game itself controls well enough.
- This woman has mad jump height especially considering she is in heels.
- Took us two tries to get the first puzzle with a spawning block. Maybe change the color of buttons for different functions.
- The "psyche! moving platforms!" level includes a lot of easy jumps that are made far too difficult because you cant see far enough below you. Consider adding the ability to pan down with a crouch or just back the camera farther out altogether.
-the level with 5 adjacent buttons and 5 boxes across a series of gaps further exposes the camera issue in this game. Even just jump across a level surface, your height becomes such that you can no longer see the floor below your feet. Makes it far too challenging to avoid gaps and spikes to be forced to do them blind.
- also on the level with the 5 buttons, you can avoid the spikes entirely by simply collecting the boxes and stacking them at the exit rather than placing them on the buttons. Once you have all five you can place them with no issue. You may have to move the trigger on the spikes waking up on moving boxes rather than activating buttons.
-Got frustrated on the "re-write the stars" level and gave up. Zoom that camera out.
Thank you Fun Base Alpha for making such a detailed analysis of my game. I will make sure to avoid such issues in my next game.
Once again thank you for playing my game. :)
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I’m pretty blown away by the amount you managed to achieve in a week! It’s a pretty awesome experience all round.
It might of been because my monitor is ultrawide, but I did find there were a few puzzles that could have been made to feel a bit fairer if the field of view was a bit larger (or you could look ahead/below, etc.); especially where the jump is a bit floaty.
That said, I made it to the end and thought the voice-over was a good touch :)
Thank you so much Thomasmichaelwallace. I’ll keep your suggestions in mind when I design my next game which I hope you will play soon. :)
The games is pretty challenging, and was really fun to explore around with the blocks... May be the 'view' might need a little touch up, since some parts were not visible.
and the AI became my new best friend...
Thank you very much, DaiPucca. Hope to see you play my next game soon.
Notes as we played:
-The world building, music, and voice acting are all fantastic. The game itself controls well enough.
- This woman has mad jump height especially considering she is in heels.
- Took us two tries to get the first puzzle with a spawning block. Maybe change the color of buttons for different functions.
- The "psyche! moving platforms!" level includes a lot of easy jumps that are made far too difficult because you cant see far enough below you. Consider adding the ability to pan down with a crouch or just back the camera farther out altogether.
-the level with 5 adjacent buttons and 5 boxes across a series of gaps further exposes the camera issue in this game. Even just jump across a level surface, your height becomes such that you can no longer see the floor below your feet. Makes it far too challenging to avoid gaps and spikes to be forced to do them blind.
- also on the level with the 5 buttons, you can avoid the spikes entirely by simply collecting the boxes and stacking them at the exit rather than placing them on the buttons. Once you have all five you can place them with no issue. You may have to move the trigger on the spikes waking up on moving boxes rather than activating buttons.
-Got frustrated on the "re-write the stars" level and gave up. Zoom that camera out.
Thank you Fun Base Alpha for making such a detailed analysis of my game. I will make sure to avoid such issues in my next game. Once again thank you for playing my game. :)
This is one of the best voice overs I've ever heard, I started feeling like I was the bad guy at the end THE AI didn't deserve that haha
The game is so much fun to play, and as I progressed further the harder it got.
The carrying animation is abit jittery but everything else is just on point keep it up this is a really fun Narrated game !
Thank you very much, David. Much appreciated. Hope to see you play my next game soon.